Simcity buildit layout 2018 zerg3/8/2024 Games often present a negative consequence for actually treating the supposed emergency, urgent thing, or time sensitive task as such. I have always hated it when games punish me *FOR BUYING INTO* the (false) sense of urgency. I said this elsewhere earlier but it's more directly relevant to this thread, so: So my suggestion is to reward good gaming and punish bad gaming. Druids never kick people out of the grove. Gobbos don't attack the grove even though they know where it is and not matter how long I take. On the flip side, there are no punishments for bad role playing. Unless I casually and leisurely waltz around searching everything slowly, rest often, use tadpole powers and pretty much everything you shouldn't be doing with a tadpole in your head, I don't get all the cool things. My point: I feel like I am penalized more in BG3 for putting myself actually in the role of my character instead of being rewarded. If I use tadpole powers, they appear faster. Solution? Make it so that if I rest too much the dream person starts to appear. Punishment for good roleplaying: I don't meet the dream person at all. Punishment for good roleplaying: I miss out on lots of character development and convos. I don't end day frequently because Im racing against time to save myself and others. Perception checks find good items instead of hunting for them through all the junk.Ģ. Rush to the gobbo camp or Gith creche, miss out on tons of stuff. Punishment for good roleplaying: I miss out on finding cool books and gear because Im trying to escape a burning mind flayer ship blasting through the Hells. I don't search every container and body and push myself to hurry to find a cure for myself and my companions. This one's purpose is to day that I feel like Larian, as my DM, punishes me for good role playing.ġ.
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